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Get a state object from a controlID.
This will return a recycled state object that is unique for controlID.
If there is no state object then a new one will be created and hooked up to the controlID.
On the first call into GetStateObject a new state object will be created.
The controlID uniquely refers to this object. On subsequent calls the stored object will be returned.
Additional resources: GUIUtility.QueryStateObject.
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