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Unity - Scripting API: GUIUtility.ScreenToGUIPoint
Version: Unity 6.5 (6000.5)
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    GUIUtility.ScreenToGUIPoint

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    Declaration

    public static Vector2 ScreenToGUIPoint(Vector2 screenPoint);

    Description

    Convert a point from screen space to GUI position.

    Used for reconverting values calculated from GUIToScreenPoint

    Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

    Additional resources: GUIUtility.GUIToScreenPoint.

    using UnityEngine;

    public class Example : MonoBehaviour { // Check the difference between the mouse position (Screen) and // the converted GUI positions because of the group.

    void OnGUI() { Vector2 screenPos = Event.current.mousePosition; GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos); GUI.EndGroup(); Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos); } }

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