[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/GameObject-activeSelf.html [Back]  [Original]

Unity - Scripting API: GameObject.activeSelf
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    GameObject.activeSelf

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Switch to Manual
    public bool activeSelf;

    Description

    The local active state of the GameObject. True if active, false if inactive. (Read Only)

    The local active state of this GameObject, which is set using GameObject.SetActive. A locally active GameObject may still be inactive in the scene hierarchy because a parent is not active. Use GameObject.activeInHierarchy if you want to check if the GameObject is actually treated as active in the Scene.

    Additional resources: GameObject.SetActive, GameObject.activeInHierarchy.


    Web Proxy Viewer  |  New URL  |  Original Page