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Unity - Scripting API: GameObjectUtility.DuplicateGameObject
Version: Unity 6.5 (6000.5)
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    GameObjectUtility.DuplicateGameObject

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    Declaration

    public static GameObject DuplicateGameObject(GameObject gameObject);

    Declaration

    public static GameObject DuplicateGameObject(GameObject gameObject, bool recordUndo);

    Parameters

    Parameter Description
    gameObject The GameObject to be duplicated.
    recordUndo If true, the user will be able to Undo this action.

    Returns

    GameObject The duplicated GameObject.

    Description

    Duplicates a single GameObject and returns the new GameObject.

    Duplicates a GameObject within a Scene. The duplicated GameObject will be on the same level in the hierarchy as the original GameObject, and they will share the same parent. If there are any children or components that belong to the original GameObject, the duplicate will have them as well.

    For duplicating more than one GameObject use DuplicateGameObjects. For duplicating Assets use CopyAsset.

    using UnityEngine;
    using UnityEditor;

    public static class DuplicateGameObjectExample { // Create context menu [MenuItem("Example/DuplicateGameObject")] public static void DuplicateTest() { // The original GameObject GameObject gameObject = new GameObject();

    // The duplicated GameObject GameObject duplicatedGameObject = GameObjectUtility.DuplicateGameObject(gameObject);

    // Display the names of the original and duplicated GameObjects in the console Debug.Log("The original GameObject: " + gameObject.name); Debug.Log("The duplicated GameObject: " + duplicatedGameObject.name); } }

    Any errors and warnings from the duplication operation are reported in the log and the console.


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