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Unity - Scripting API: GraphicsBuffer.SetCounterValue
Version: Unity 6.5 (6000.5)
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    GraphicsBuffer.SetCounterValue

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    Declaration

    public void SetCounterValue(uint counterValue);

    Parameters

    Parameter Description
    counterValue Value of the append/consume counter.

    Description

    Sets counter value of append/consume buffer.

    Append/consume and counter buffers (see GraphicsBuffer.Target.Append, GraphicsBuffer.Target.Counter) keep track of the number of elements in them with a special counter variable. SetCounterValue explicitly sets the counter value.

    This can be used to reset the counter or to set it to a specific value.

    Note: SetCounterValue can not be called while the buffer is bound via Graphics.SetRandomWriteTarget.

    Additional resources: CopyCount, Graphics.SetRandomWriteTarget.


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