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Unity - Scripting API: GraphicsBuffer.SetData
Version: Unity 6.5 (6000.5)
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    GraphicsBuffer.SetData

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    Declaration

    public void SetData(Array data);

    Declaration

    public void SetData(List<T> data);

    Declaration

    public void SetData(NativeArray<T> data);

    Parameters

    Parameter Description
    data Array of values to fill the buffer.

    Description

    Set the buffer with values from an array.


    Declaration

    public void SetData(Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

    Declaration

    public void SetData(List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

    Declaration

    public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count);

    Parameters

    Parameter Description
    data Array of values to fill the buffer.
    managedBufferStartIndex The first element index in data to copy to the graphics buffer.
    count The number of elements to copy.
    graphicsBufferStartIndex The first element index in the graphics buffer to receive the data.

    Description

    Partial copy of data values from an array into the buffer.


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