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Unity - Scripting API: GraphicsBuffer.Target.CopySource
Version: Unity 6.5 (6000.5)
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    GraphicsBuffer.Target.CopySource

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    Description

    GraphicsBuffer can be used as a source for CopyBuffer.

    The source buffer for Graphics.CopyBuffer or CommandBuffer.CopyBuffer must have CopySource target set. This target is most often combined with other target flags.

    using UnityEngine;

    public class ExampleScript : MonoBehaviour { void Start() { // create a source index buffer and set data for it var src = new GraphicsBuffer( GraphicsBuffer.Target.Index | GraphicsBuffer.Target.CopySource, 3, 2); src.SetData(new ushort[] {1, 10, 100}); // create a destination index buffer and copy source into it var dst = new GraphicsBuffer( GraphicsBuffer.Target.Index | GraphicsBuffer.Target.CopyDestination, 3, 2); Graphics.CopyBuffer(src, dst);

    // check the copied data var got = new ushort[3]; dst.GetData(got); Debug.Log($"copied data: {got[0]}, {got[1]}, {got[2]}");

    // release the buffers src.Release(); dst.Release(); } }

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