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Unity - Scripting API: GraphicsBuffer.UnlockBufferAfterWrite
Version: Unity 6.5 (6000.5)
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    • C#

    GraphicsBuffer.UnlockBufferAfterWrite

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    Declaration

    public void UnlockBufferAfterWrite(int countWritten);

    Parameters

    Parameter Description
    countWritten Number of elements written to the buffer. Counted from the first element.

    Description

    Ends a write operation to the buffer

    This call ends a write operation on the buffer. When you call this method, Unity marks the native array returned by the corresponding GraphicsBuffer.LockBufferForWrite call as unusable, you don't need to call the Dispose method on the array.


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