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Unity - Scripting API: Handles.DrawPolyLine
Version: Unity 6.5 (6000.5)
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    • C#

    Handles.DrawPolyLine

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    Declaration

    public static void DrawPolyLine(params Vector3[] points);

    Description

    Draw a line going through the list of points.

    Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

    DrawPolyLine.png [DrawPolyLine.png]
    PolyLine that connects all the objects in the Scene View.

    // Draw lines between selected GameObjects.

    using UnityEditor; using UnityEngine; using System.Collections;

    [CustomEditor(typeof(DrawPolyLineExample))] public class PolyLineDraw : Editor { private Vector3[] positions;

    void OnSceneGUI() { DrawPolyLineExample connectedObjects = target as DrawPolyLineExample; if (connectedObjects.objs == null) { return; }

    if (connectedObjects.objs.Length > 0) { positions = new Vector3[connectedObjects.objs.Length]; }

    for (var i = 0; i < connectedObjects.objs.Length; i++) { if (connectedObjects.objs[i]) { positions[i] = connectedObjects.objs[i].transform.position; } else { positions[i] = Vector3.zero; } }

    Handles.DrawPolyLine(positions); } }

    And the script attached to this handle:

    using UnityEngine;

    public class DrawPolyLineExample : MonoBehaviour { public GameObject[] objs; }

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