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Unity - Scripting API: Handles.EndGUI
Version: Unity 6.5 (6000.5)
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    Handles.EndGUI

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    Declaration

    public static void EndGUI();

    Description

    End a 2D GUI block and get back to the 3D handle GUI.

    Additional resources: Handles.BeginGUI.

    BeginEndGUI2.png [BeginEndGUI2.png]
    GUI in the Scene View.

    // Change the transform values for the selected object.
    // When selected this script starts and the handleExample is managed.
    // The HandlesGUI.BeginGUI() and EndGUI() functions allow the shieldArea
    // to be changed back to five, which is the starting value.

    using UnityEditor; using UnityEngine;

    [CustomEditor(typeof(HandleExample))] class HandleExampleEditor : Editor { protected virtual void OnSceneGUI() { HandleExample handleExample = (HandleExample)target;

    if (handleExample == null) { return; }

    Handles.color = Color.yellow;

    GUIStyle style = new GUIStyle(); style.normal.textColor = Color.green;

    Vector3 position = handleExample.transform.position + Vector3.up * 2f; string posString = position.ToString();

    Handles.Label(position, posString + "\nShieldArea: " + handleExample.shieldArea.ToString(), style );

    Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI();

    Handles.DrawWireArc( handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea);

    handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); } }

    Add a script that specifies the object that can be animated in the SceneView.

    using UnityEngine;

    [ExecuteInEditMode] public class HandleExample : MonoBehaviour { public float shieldArea = 5.0f; }

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