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Unity - Scripting API: HideFlags.DontSaveInBuild
Version: Unity 6.5 (6000.5)
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    HideFlags.DontSaveInBuild

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    Description

    The object will not be saved when building a player.

    For Prefab instances in a scene, you can set the hideflag on the Prefab instance handle object as a way to set the same hideflags on all the objects of the Prefab instance. (See PrefabUtility.GetPrefabInstanceHandle).


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