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Unity - Scripting API: ILogHandler
Version: Unity 6.5 (6000.5)
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    • C#

    ILogHandler

    interface in UnityEngine

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    Description

    Interface for custom log handler implementation.

    ILogHandler interface to ease unit-testing and mocking of loggers.

    using UnityEngine;
    using System.Collections;
    using System.IO;
    using System;

    public class MyFileLogHandler : ILogHandler { private FileStream m_FileStream; private StreamWriter m_StreamWriter; private ILogHandler m_DefaultLogHandler = Debug.unityLogger.logHandler;

    public MyFileLogHandler() { string filePath = Application.persistentDataPath + "/MyLogs.txt";

    m_FileStream = new FileStream(filePath, FileMode.OpenOrCreate, FileAccess.ReadWrite); m_StreamWriter = new StreamWriter(m_FileStream);

    // Replace the default debug log handler Debug.unityLogger.logHandler = this; }

    public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { m_StreamWriter.WriteLine(String.Format(format, args)); m_StreamWriter.Flush(); m_DefaultLogHandler.LogFormat(logType, context, format, args); }

    public void LogException(Exception exception, UnityEngine.Object context) { m_DefaultLogHandler.LogException(exception, context); } }

    public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private MyFileLogHandler myFileLogHandler;

    void Start() { myFileLogHandler = new MyFileLogHandler();

    logger.Log(kTAG, "MyGameClass Start."); } }

    Public Methods

    Method Description
    LogExceptionA variant of ILogHandler.LogFormat that logs an exception message.
    LogFormatLogs a formatted message.

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