[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/IMGUI.Controls.TreeView_1.GetNewSelectionFunction.html [Back]  [Original]

Unity - Scripting API: IMGUI.Controls.TreeView_1.GetNewSelectionFunction
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    TreeView<T0>.GetNewSelectionFunction

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public delegate List<TIdentifier> GetNewSelectionFunction(TreeViewItem<TIdentifier> clickedItem, bool keepMultiSelection, bool useActionKeyAsShift);

    Parameters

    Parameter Description
    clickedItem The item clicked, or selected via keyboard.
    keepMultiSelection Should existing selection be kept? This is used to support dragging or right-clicking one item in a multi-selection.
    useShiftAsActionKey Should the action key be treated like the shift key? If so, the action key also indicates a range selection.

    Description

    A callback which determines how TreeView handles selection changes in response to keys and mouse clicks.

    Additional resources: getNewSelectionOverride.


    Web Proxy Viewer  |  New URL  |  Original Page