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Unity - Scripting API: InitializeOnLoadMethodAttribute
Version: Unity 6.5 (6000.5)
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    • C#

    InitializeOnLoadMethodAttribute

    class in UnityEditor

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    Description

    Allow an editor class method to be initialized when Unity loads without action from the user.

    For new code, use OnCodeInitializingAttribute instead for better resource pre-allocation timing. For more information, refer to Code reload and the code lifecycle in the manual.

    using UnityEngine;
    using UnityEditor;

    class MyClass { [InitializeOnLoadMethod] static void OnProjectLoadedInEditor() { Debug.Log("Project loaded in Unity Editor"); } }

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