[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Input.GetKeyUp.html [Back]  [Original]

Unity - Scripting API: Input.GetKeyUp
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Input.GetKeyUp

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public static bool GetKeyUp(string name);

    Description

    Returns true during the frame the user releases the key identified by name.

    Note: This API is part of the legacy Input Manager. The recommended best practice is that you don't use this API in new projects. For new projects, use the Input System package. To learn more about input, refer to Input.

    Call this function from the MonoBehaviour.Update function, since the state gets reset each frame. It will not return true until the user has pressed the key and released it again.

    For the list of key identifiers see Input Manager. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

    using UnityEngine;
    using System.Collections;

    public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyUp("space")) { print("Space key was released"); } } }

    Declaration

    public static bool GetKeyUp(KeyCode key);

    Description

    Returns true during the frame the user releases the key identified by the key KeyCode enum parameter.

    using UnityEngine;

    public class Example : MonoBehaviour { void Update() { if (Input.GetKeyUp(KeyCode.Space)) { print("space key was released"); } } }

    Web Proxy Viewer  |  New URL  |  Original Page