[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Keyframe-outWeight.html [Back]  [Original]

Unity - Scripting API: Keyframe.outWeight
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Keyframe.outWeight

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    public float outWeight;

    Description

    Sets the outgoing weight for this key. The outgoing weight affects the slope of the curve from this key to the next key.

    The weight is a value between 0 and 1. Set weightedMode to WeightedMode.Out or WeightedMode.Both to include weight when calculating the slope of the outgoing curve.

    Additional resources: inWeight.

    using UnityEngine;

    public class KeyFrameWeightExample : MonoBehaviour { AnimationCurve animCurve = null;

    void Start() { Keyframe[] ks = new Keyframe[3];

    ks[0] = new Keyframe(0f, 0f); ks[0].weightedMode = WeightedMode.Out; ks[0].outWeight = 0.5f;

    ks[1] = new Keyframe(4f, 0f); ks[1].weightedMode = WeightedMode.Out; ks[1].outWeight = 0f; // Zero weight. The segment will be linear if next keyframe inWeight is also zero.

    ks[2] = new Keyframe(6f, 0f); ks[2].weightedMode = WeightedMode.Out; ks[2].outWeight = 1f / 3f; // 1/3 is the default weight in WeightedMode.None weightedMode.

    animCurve = new AnimationCurve(ks); }

    void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0f); } }

    Web Proxy Viewer  |  New URL  |  Original Page