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Unity - Scripting API: Material.GetColor
Version: Unity 6.5 (6000.5)
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    Material.GetColor

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    Declaration

    public Color GetColor(string name);

    Declaration

    public Color GetColor(int nameID);

    Parameters

    Parameter Description
    nameID The name ID of the property retrieved by Shader.PropertyToID.
    name The name of the property.

    Description

    Get a named color value.

    Many shaders use more than one color. Use GetColor to get the propertyName color.

    Common color names used by Unity's builtin shaders:
    "_Color" is the main color of a material. This can also be accessed via color property.
    "_SpecColor" is the specular color of a material (used in specular/glossy/vertexlit shaders).
    "_EmissionColor" is the emissive color of a material (used in vertexlit shaders).
    "_ReflectColor" is the reflection color of the material (used in reflective shaders).

    Additional resources: color property, SetColor, Shader.PropertyToID.


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