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Unity - Scripting API: MaterialPropertyBlock.GetVectorArray
Version: Unity 6.5 (6000.5)
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    MaterialPropertyBlock.GetVectorArray

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    Declaration

    public Vector4[] GetVectorArray(string name);

    Declaration

    public Vector4[] GetVectorArray(int nameID);

    Parameters

    Parameter Description
    nameID The name ID of the property retrieved by Shader.PropertyToID.
    name The name of the property.

    Description

    Get a vector array from the property block.

    Returns null if such property doesn't exist.


    Declaration

    public void GetVectorArray(string name, List<Vector4> values);

    Declaration

    public void GetVectorArray(int nameID, List<Vector4> values);

    Parameters

    Parameter Description
    values The list to hold the returned array.
    nameID The name ID of the property retrieved by Shader.PropertyToID.
    name The name of the property.

    Description

    Fetch a vector array from the property block into a list.

    The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.


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