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| Parameter | Description |
|---|---|
| name | The name of the constant buffer to override. |
| value | The buffer to override the constant buffer values with. |
| offset | Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0. |
| size | The number of bytes to bind. |
| nameID | The shader property ID of the constant buffer to override. |
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
Additional resources: Material.SetConstantBuffer.
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