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Unity - Scripting API: MeshUtility.AcquireReadOnlyMeshData
Version: Unity 6.5 (6000.5)
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    • C#

    MeshUtility.AcquireReadOnlyMeshData

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    Declaration

    public static MeshDataArray AcquireReadOnlyMeshData(Mesh mesh);

    Declaration

    public static MeshDataArray AcquireReadOnlyMeshData(Mesh[] meshes);

    Declaration

    public static MeshDataArray AcquireReadOnlyMeshData(List<Mesh> meshes);

    Parameters

    Parameter Description
    mesh The input mesh.
    meshes The input meshes.

    Returns

    MeshDataArray Returns a read-only snapshot of Mesh data. See MeshDataArray and MeshData.

    Description

    Gets a snapshot of Mesh data for read-only access in the Unity Editor.

    This method retrieves the same data as Mesh.AcquireReadOnlyMeshData.

    Mesh.AcquireReadOnlyMeshData only retrieves data from meshes where Mesh.isReadable is true. In the Editor, all meshes are readable, even when Mesh.isReadable is set to false. This Editor-only method skips the isReadable check, and retrieves data whether Mesh.isReadable is true or false.

    Additional resources: Mesh.AcquireReadOnlyMeshData, MeshDataArray, MeshData


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