[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/ModelImporterIndexFormat.html [Back]  [Original]

Unity - Scripting API: ModelImporterIndexFormat
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ModelImporterIndexFormat

    enumeration

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    Format of the imported mesh index buffer data.

    Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.

    Additional resources: ModelImporter.indexFormat, Mesh.indexFormat.

    Properties

    Property Description
    AutoUse 16 or 32 bit index buffer depending on mesh size.
    UInt16Use 16 bit index buffer.
    UInt32Use 32 bit index buffer.

    Web Proxy Viewer  |  New URL  |  Original Page