| [ Web Proxy ] |
| Viewing: https://docs.unity3d.com/ScriptReference/ModelImporterNormalCalculationMode.html | [Back] [Original] |
Normal generation options for ModelImporter.
Normals can be calculated by Unity using several methods. They can be either unweighted or weighted by area, angle or both.
Additional resources: ModelImporter.normalImportMode.
| Property | Description |
|---|---|
| Unweighted_Legacy | The normals are unweighted. This option uses the legacy algorithm for handling hard edges. |
| Unweighted | The normals are not weighted. |
| AreaWeighted | The normals are weighted by the face area. |
| AngleWeighted | The normals are weighted by the vertex angle on each face. |
| AreaAndAngleWeighted | The normals are weighted by both the face area and the vertex angle on each face. |
| Web Proxy Viewer | New URL | Original Page |