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Unity - Scripting API: Object.hideFlags
Version: Unity 6.5 (6000.5)
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    Object.hideFlags

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    public HideFlags hideFlags;

    Description

    Controls whether the object is hidden, saved with the scene, and editable by the user.

    Additional resources: HideFlags.

    using UnityEngine;
    using System.Collections;

    public class ExampleClass : MonoBehaviour { // Creates a material that is explicitly created & destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }

    // Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }

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