Method group is Obsolete
Object.FindFirstObjectByType
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Obsolete
FindFirstObjectByType has been deprecated because it relies on instance ID ordering. Use FindAnyObjectByType instead, which does not depend on ordering.
Declaration
public static T FindFirstObjectByType();
Obsolete
FindFirstObjectByType has been deprecated because it relies on instance ID ordering. Use FindAnyObjectByType instead, which does not depend on ordering.
Declaration
public static T
FindFirstObjectByType(
FindObjectsInactive findObjectsInactive);
Obsolete
FindFirstObjectByType has been deprecated because it relies on instance ID ordering. Use FindAnyObjectByType instead, which does not depend on ordering.
Declaration
public static Object FindFirstObjectByType(Type type);
Obsolete
FindFirstObjectByType has been deprecated because it relies on instance ID ordering. Use FindAnyObjectByType instead, which does not depend on ordering.
Declaration
public static Object
FindFirstObjectByType(Type
type,
FindObjectsInactive findObjectsInactive);
Parameters
| Parameter |
Description |
| type |
The type of object to find. |
| findObjectsInactive |
Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results. |
Returns
T
Returns the first active loaded object that matches the specified type. If no object matches the specified type, returns null.
Description
Retrieves the first active loaded object of Type type.
Object.FindFirstObjectByType doesn't return Assets (for example meshes, textures, or prefabs), or inactive objects. It also doesn't return objects that have HideFlags.DontSave set.
Note: This function is very resource intensive. It's best practice to not use this function every frame and instead, in most cases, use the singleton pattern.
Alternatively if you only need any instance of a matching object rather than the first one you can use the faster Object.FindAnyObjectByType
See Also: Object.FindAnyObjectByType, Object.FindObjectsByType.