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Unity - Scripting API: LogLevel
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    LogLevel

    enumeration

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    Description

    Options for different levels of log information supported by the Package Manager.

    Set the Package Manager log level to get an appropriate level of detail in the log file. You can temporarily set a lower level, which generates more log information. This technique can help you understand the Package Manager's operations if something unexpected happens. When you complete your investigation, the recommended best practice is to raise the log level to prevent bloating the Package Manager log file.

    using System;
    using UnityEditor.PackageManager;
    using UnityEngine;

    [ExecuteInEditMode] public class PackageLogExample: MonoBehaviour { void Start() { Debug.Log($"Current log level: {Client.LogLevel}"); // Set to Debug to see extra debug level operation logs Client.LogLevel = LogLevel.Debug; } }

    Properties

    Property Description
    ErrorOnly unexpected errors and failures are logged.
    WarnAbnormal situations that may result in problems are reported, in addition to anything from the LogLevel.Error level.
    InfoHigh-level informational messages are reported, in addition to anything from the LogLevel.Warn level.
    VerboseDetailed informational messages are reported, in addition to anything from the LogLevel.Info level.
    DebugDebugging messages are reported, in addition to anything from the LogLevel.Verbose level.
    SillyExtremely detailed messages are reported, in addition to anything from the LogLevel.Debug level.

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