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Unity - Scripting API: Physics.CheckSphere
Version: Unity 6.5 (6000.5)
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    Physics.CheckSphere

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    Declaration

    public static bool CheckSphere(Vector3 position, float radius, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

    Parameters

    Parameter Description
    position Center of the sphere.
    radius Radius of the sphere.
    layerMask A Layer mask that is used to selectively filter which colliders are considered when casting a sphere.
    queryTriggerInteraction Specifies whether this query should hit Triggers.

    Description

    Returns true if there are any colliders overlapping the sphere defined by position and radius in world coordinates.

    using UnityEngine;
    using System.Collections;

    public class ExampleClass : MonoBehaviour { public float sphereRadius; AudioSource audioSource;

    void Start() { audioSource = GetComponent<AudioSource>(); }

    void WarningNoise() { // Play a noise if an object is within the sphere's radius. if (Physics.CheckSphere(transform.position, sphereRadius)) { audioSource.Play(); } } }

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