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Unity - Scripting API: PickingIncludeExcludeEntityIdList
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    PickingIncludeExcludeEntityIdList

    struct in UnityEditor

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    Description

    Represents a list of Unity Object and DOTS Entity IDs that picking algorithms can either consider or discard.

    Properties

    Property Description
    ExcludeEntitiesAn array of DOTS Entity IDs that the picking algorithm doesn't consider when it selects the nearest object.
    ExcludeRenderersAn array of GameObjects that the picking algorithm doesn't consider when it selects the nearest object.
    IncludeEntitiesAn array of DOTS Entity IDs that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all DOTS Entities in open scenes for selection.
    IncludeRenderersAn array of GameObjects that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all GameObjects in open scenes for selection.

    Constructors

    Constructor Description
    PickingIncludeExcludeEntityIdListConstruct a PickingIncludeExcludeEntityIdList.

    Public Methods

    Method Description
    DisposeDispose all the Unity.Collections.NativeArray inside the struct.

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