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Unity - Scripting API: PlayerSettings.defaultWebScreenHeight
Version: Unity 6.5 (6000.5)
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    PlayerSettings.defaultWebScreenHeight

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    public static int defaultWebScreenHeight;

    Description

    Default vertical dimension of web player window.

    PlayerSettingsCustomSettings.png [PlayerSettingsCustomSettings.png]
    Custom player settings.

    using UnityEngine;
    using UnityEditor;

    // Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // Unity Projects

    class CustomSettings : EditorWindow {

    string compName = ""; string prodName = ""; int screenWidth = 640; int screenHeight = 480; int webScreenWidth = 640; int webScreenHeight = 480; bool fullScreen = false;

    [MenuItem("Examples/Custom Settings")] static void Init() { var window = GetWindow<CustomSettings>(); window.Show(); }

    void OnGUI() { compName = EditorGUILayout.TextField("Company Name:", compName); prodName = EditorGUILayout.TextField("Product Name:", prodName); EditorGUILayout.BeginHorizontal(); screenWidth = EditorGUILayout.IntField("Width:", screenWidth); screenHeight = EditorGUILayout.IntField("Web Height:", screenHeight); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); webScreenWidth = EditorGUILayout.IntField("Web Width:", webScreenWidth); webScreenHeight = EditorGUILayout.IntField("Web Height:", webScreenHeight); EditorGUILayout.EndHorizontal(); fullScreen = EditorGUILayout.Toggle("Full Screen:", fullScreen); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Save Values")) SaveSettings(); if (GUILayout.Button("Load Values")) LoadSettings(); EditorGUILayout.EndHorizontal(); }

    void SaveSettings() { PlayerSettings.companyName = compName; PlayerSettings.productName = prodName; PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight = webScreenHeight; PlayerSettings.defaultIsFullScreen = fullScreen;

    EditorPrefs.SetString("CompName", compName); EditorPrefs.SetString("ProdName", prodName); EditorPrefs.SetInt("ScreenWidth", screenWidth); EditorPrefs.SetInt("ScreenHeight", screenHeight); EditorPrefs.SetInt("WebScreenWidth", webScreenWidth); EditorPrefs.SetInt("WebScreenHeight", webScreenHeight); } void LoadSettings() { compName = EditorPrefs.GetString("CompName", ""); prodName = EditorPrefs.GetString("ProdName", ""); screenWidth = EditorPrefs.GetInt("ScreenWidth", 640); screenHeight = EditorPrefs.GetInt("ScreenHeight", 480); webScreenWidth = EditorPrefs.GetInt("WebScreenWidth", 640); webScreenHeight = EditorPrefs.GetInt("WebScreenHeight", 480); } }

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