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Unity - Scripting API: PlayerSettings.Android.fullscreenMode
Version: Unity 6.5 (6000.5)
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    PlayerSettings.Android.fullscreenMode

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    public static FullScreenMode fullscreenMode;

    Description

    The display mode for Android Player builds of your application.

    Android supports FullScreenMode.Windowed and FullScreenMode.FullScreenWindow. For more information, refer to FullScreenMode

    using UnityEngine;
    using UnityEditor;
    using UnityEditor.Build;

    public class FullscreenModeSample : MonoBehaviour { [MenuItem("Build/fullscreenMode Sample")] public static void BuildFullscreenModeSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; //Set full screen mode to windowed PlayerSettings.Android.fullscreenMode = FullScreenMode.Windowed; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }

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