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Unity - Scripting API: PlayerSettings.Android.splitApplicationBinary
Version: Unity 6.5 (6000.5)
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    PlayerSettings.Android.splitApplicationBinary

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    public static bool splitApplicationBinary;

    Description

    Split application binary into modules.

    When enabled, Unity splits up the player executable and data into modules:

    APK: Generates an APK that consists only of the executable (Java and Native) code (~10MB), and the data for the first scene. Unity serializes the application data separately in an APK Expansion File (.obb). For more information, refer to APK expansion files.

    AAB: Generates an AAB that contains a base module and one or more asset packs. The base module contains the executable (Java and Native) code (~10MB), and the data for the first scene. Asset packs contain the rest of the application data. For more information, refer to Asset packs in Unity.

    using UnityEngine;
    using UnityEditor;
    using UnityEditor.Build;

    public class SplitApplicationBinarySample : MonoBehaviour { [MenuItem("Build/Split Application Binary Sample")] public static void BuildSplitApplicationBinarySample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

    //Set splitApplicationBinary to true PlayerSettings.Android.splitApplicationBinary = true;

    BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }

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