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Unity - Scripting API: Profiling.Profiler.GetTotalAllocatedMemoryLong
Version: Unity 6.5 (6000.5)
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    • C#

    Profiler.GetTotalAllocatedMemoryLong

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    Declaration

    public static long GetTotalAllocatedMemoryLong();

    Returns

    long The amount of memory allocated by Unity. This returns 0 if the Profiler is not available.

    Description

    The total memory allocated by the internal allocators in Unity. Unity reserves large pools of memory from the system; this includes double the required memory for textures because Unity keeps a copy of each texture on both the CPU and GPU. This function returns the amount of used memory in those pools.

    using UnityEngine;
    using UnityEngine.Profiling;

    public class Example : MonoBehaviour { void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); } }

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