| [ Web Proxy ] |
| Viewing: https://docs.unity3d.com/ScriptReference/RenderTextureFormat.RGInt.html | [Back] [Original] |
Two channel (RG) render texture format, 32 bit signed integer per channel.
Note that not all graphics cards support integer render textures.
Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.
| Web Proxy Viewer | New URL | Original Page |