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Unity - Scripting API: GraphicsTextureDescriptorFlags
Version: Unity 6.5 (6000.5)
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    GraphicsTextureDescriptorFlags

    enumeration

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    Description

    The rendering and read/write access mode of a GraphicsTexture.

    Properties

    Property Description
    NoneDefault mode, allows this GraphicsTexture to be sampled from.
    RenderTargetAllows this GraphicsTexture to be set as a render target and be rendered to.
    RandomWriteTargetAllows random write access into this GraphicsTexture on Shader Model 5.0 level shaders.

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