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The rendering and read/write access mode of a GraphicsTexture.
Additional resources: GraphicsTextureDescriptor, GraphicsTexture.descriptor.
| Property | Description |
|---|---|
| None | Default mode, allows this GraphicsTexture to be sampled from. |
| RenderTarget | Allows this GraphicsTexture to be set as a render target and be rendered to. |
| RandomWriteTarget | Allows random write access into this GraphicsTexture on Shader Model 5.0 level shaders. |
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