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Unity - Scripting API: SceneManagement.SceneManager.GetSceneAt
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    SceneManager.GetSceneAt

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    Declaration

    public static Scene GetSceneAt(int index);

    Parameters

    Parameter Description
    index Index of the scene to get. Index must be greater than or equal to 0 and less than SceneManager.sceneCount.

    Returns

    Scene A reference to the Scene at the index specified.

    Description

    Gets the scene at the specified index in the SceneManager's scene list. This includes scenes that are currently loading or unloading.

    using System.Text;
    using UnityEditor;
    using UnityEngine.SceneManagement;

    public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { StringBuilder sb;

    if (SceneManager.sceneCount > 0) { sb = new StringBuilder(); for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); sb.Append(scene.name); sb.Append(scene.isLoaded ? " (Loaded, " : " (Not Loaded, "); sb.Append(scene.isDirty ? "Dirty, " : "Clean, "); sb.Append(scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"); } } else { sb = new StringBuilder("No open Scenes."); } EditorUtility.DisplayDialog("Scene Summary", sb.ToString(), "OK"); } }

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