[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/ScriptableSingleton_1.Save.html [Back]  [Original]

Unity - Scripting API: ScriptableSingleton_1.Save
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ScriptableSingleton<T0>.Save

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    protected void Save(bool saveAsText);

    Parameters

    Parameter Description
    saveAsText If true then the file is saved as text, if false it is saved as binary.

    Description

    Saves the current state of the ScriptableSingleton.

    Call Save to save the current state of the ScriptableSingleton to disk for persistence. If you call this function and your class has no FilePathAttribute, then saving has no effect.

    Note: Don't call this method from ScriptableObject.OnValidate because the singleton can be in the process of reading its data from a file, which causes an error.

    Additional resources: GetFilePath.


    Web Proxy Viewer  |  New URL  |  Original Page