[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/ScriptableWizard-isValid.html [Back]  [Original]

Unity - Scripting API: ScriptableWizard.isValid
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ScriptableWizard.isValid

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    public bool isValid;

    Description

    Allows you to enable and disable the wizard create button, so that the user can not click it.

    Additional resources: ScriptableWizard.OnWizardUpdate

    isValidScriptableWizard.png [isValidScriptableWizard.png]
    The finish button gets disabled until the user sets the number to 5.

    // Asks the user to set the var "Number" to 5, if is not set to 5
    // the "Finish" button will not be reachable

    using UnityEngine; using UnityEditor;

    public class isValidScriptableWizard : ScriptableWizard { public int number = 0; [MenuItem("Example/Show isValid Usage")] static void CreateWindow() { ScriptableWizard.DisplayWizard( "isValid boolean example", typeof(isValidScriptableWizard), "Finish"); }

    void OnWizardUpdate() { helpString = "Set The number to 5 and press finish"; if (number != 5) { errorString = "The number has to be set to 5!"; isValid = false; } else { errorString = ""; isValid = true; } } }

    Web Proxy Viewer  |  New URL  |  Original Page