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Unity - Scripting API: Search.IQueryEngineFilter.metaInfo
Version: Unity 6.5 (6000.5)
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    IQueryEngineFilter.metaInfo

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    public IReadOnlyDictionary<string,string> metaInfo;

    Description

    Additional information specific to the filter.

    You can add and remove any additional information on a filter at any given time. This information is not used by the QueryEngine and does not affect the filtering in any way. Use to provide a way to store pertinent information related to a filter that you can fetch at a later time.

    using System.Collections.Generic;
    using System.Linq;
    using UnityEditor;
    using UnityEditor.Search;
    using UnityEngine;
    
    static class Example_IQueryEngineFilter_AddMetaInfo
    {
        static List<MyObjectType> s_Data;
    
        static QueryEngine<MyObjectType> SetupQueryEngine()
        {
            // Set up the query engine
            var queryEngine = new QueryEngine<MyObjectType>();
    
            // Add a filter for MyObjectType.id that supports all operators
            queryEngine.AddFilter("id", myObj => myObj.id);
    
            // Add a description to the filter
            var descriptionKey = "desc";
            var descriptionValue = "This filters the objects based on their id.";
            var exampleKey = "example";
            var exampleValue = "id>10 or id=2";
            queryEngine.TryGetFilter("id", out var filter);
            filter.AddOrUpdateMetaInfo(descriptionKey, descriptionValue)
                .AddOrUpdateMetaInfo(exampleKey, exampleValue);
    
            return queryEngine;
        }
    
        [MenuItem("Examples/IQueryEngineFilter/AddMetaInfo")]
        public static void RunExample()
        {
            var queryEngine = SetupQueryEngine();
    
            var descriptionKey = "desc";
            var allFilters = queryEngine.GetAllFilters();
            var filtersWithDescription = allFilters.Where(f => f.metaInfo.ContainsKey(descriptionKey));
    
            queryEngine.TryGetFilter("id", out var filter);
            Debug.Assert(filter != null, "Filter \"id\" should not be null.");
            Debug.Assert(filtersWithDescription.Contains(filter), "Filter \"id\" should have a description.");
    
            // For the sake of the documentation, redefine a new description key.
            var descriptionMetaInfoKey = "desc";
            filter.RemoveMetaInfo(descriptionMetaInfoKey);
    
            filtersWithDescription = allFilters.Where(f => f.metaInfo.ContainsKey(descriptionMetaInfoKey));
            Debug.Assert(!filtersWithDescription.Contains(filter), "Filter \"id\" should not have a description.");
    
            filter.ClearMetaInfo();
            var filtersWithMetaInfo = queryEngine.GetAllFilters().Where(f => f.metaInfo.Count > 0);
            Debug.Assert(!filtersWithMetaInfo.Contains(filter), "Filter \"id\" should not have any meta info.");
        }
    
        /// <summary>
        /// Custom type. This is the type of objects that will be searched by the QueryEngine.
        /// </summary>
        class MyObjectType
        {
            public int id { get; set; }
            public string name { get; set; }
            public Vector2 position { get; set; }
            public bool active { get; set; }
    
            public MyObjectType()
            {
                id = 0;
                name = "";
                position = Vector2.zero;
                active = false;
            }
    
            public override string ToString()
            {
                return $"({id}, {name}, ({position.x}, {position.y}), {active})";
            }
        }
    }
    

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