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Unity - Scripting API: Search.QueryEngine_1.GetAllFilters
Version: Unity 6.5 (6000.5)
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    QueryEngine<T0>.GetAllFilters

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    Declaration

    public IEnumerable<IQueryEngineFilter> GetAllFilters();

    Returns

    IEnumerable<IQueryEngineFilter> An enumerable of IQueryEngineFilter.

    Description

    Get all filters added on this QueryEngine.

    This method returns all the filters that were added on the QueryEngine.

    using System.Linq;
    using UnityEditor;
    using UnityEditor.Search;
    using UnityEngine;
    
    static class Example_QueryEngine_GetAllFilters
    {
        static QueryEngine<MyObjectType> SetupQueryEngine()
        {
            // Set up the query engine
            var queryEngine = new QueryEngine<MyObjectType>();
    
            // Add a filter for MyObjectType.id that supports all operators
            queryEngine.AddFilter("id", myObj => myObj.id);
            // Add a filter for MyObjectType.name that supports only contains (:), equal (=) and not equal (!=)
            queryEngine.AddFilter("n", myObj => myObj.name, new[] { ":", "=", "!=" });
            // Add a filter for MyObjectType.active that supports only equal and not equal
            queryEngine.AddFilter("a", myObj => myObj.active, new[] { "=", "!=" });
            // Add a filter for the computed property magnitude that supports equal, not equal, lesser, greater, lesser or equal and greater or equal.
            queryEngine.AddFilter("m", myObj => myObj.position.magnitude, new[] { "=", "!=", "<", ">", "<=", ">=" });
    
            // Set up what data from objects of type MyObjectType will be matched against search words
            queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name });
    
            return queryEngine;
        }
    
        [MenuItem("Examples/QueryEngine/GetAllFilters")]
        public static void RunExample()
        {
            var queryEngine = SetupQueryEngine();
    
            var allFilters = queryEngine.GetAllFilters();
            foreach (var filter in allFilters)
            {
                Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, $"Filter: {filter.token} - Supported operators: {(filter.supportedOperators?.Any() ?? false ? "[" + string.Join(", ", filter.supportedOperators) + "]" : "All")}");
            }
    
            // Get the filter corresponding to the token "id"
            if (!queryEngine.TryGetFilter("id", out var idFilter))
                Debug.LogError("The filter \"id\" should have been found.");
    
            Debug.Assert(idFilter != null, "Filter \"id\" should not be null.");
    
            // Remove the filter with token "id"
            var token = "id";
            queryEngine.RemoveFilter("id");
    
            var found = queryEngine.TryGetFilter(token, out idFilter);
            Debug.Assert(found == false, "Filter \"id\" should not be found.");
            Debug.Assert(idFilter == null, "Filter \"id\" should be null.");
        }
    
        /// <summary>
        /// Custom type. This is the type of objects that will be searched by the QueryEngine.
        /// </summary>
        class MyObjectType
        {
            public int id { get; set; }
            public string name { get; set; }
            public Vector2 position { get; set; }
            public bool active { get; set; }
    
            public MyObjectType()
            {
                id = 0;
                name = "";
                position = Vector2.zero;
                active = false;
            }
    
            public override string ToString()
            {
                return $"({id}, {name}, ({position.x}, {position.y}), {active})";
            }
        }
    }
    

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