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Unity - Scripting API: Search.QueryEngine_1.SetSearchDataCallback
Version: Unity 6.5 (6000.5)
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    QueryEngine<T0>.SetSearchDataCallback

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    Declaration

    public void SetSearchDataCallback(Func<TData, IEnumerable`1> getSearchDataCallback);

    Declaration

    public void SetSearchDataCallback(Func<TData, IEnumerable`1> getSearchDataCallback, stringComparison stringComparison);

    Parameters

    Parameter Description
    getSearchDataCallback Callback used to get the data to be matched against the search words. Takes an object of type TData and returns an IEnumerable of strings.
    stringComparison String comparison options.

    Description

    Sets the callback used to fetch the data that is matched against the search words.

    This function lets you register a callback that will be called on each element of the data set you are trying to filter, in order to retrieve the search data that will be compared against search words (for example, words that are not filters). Here is an example:

    // Set up what data from objects of type MyObjectType will be matched against search words
    queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name });
    

    For a more complete example on how to use this function, see QueryEngine.


    Declaration

    public void SetSearchDataCallback(Func<TData, IEnumerable`1> getSearchDataCallback, Func<string, string> searchWordTransformerCallback, stringComparison stringComparison);

    Parameters

    Parameter Description
    getSearchDataCallback Callback used to get the data to be matched against the search words. Takes an object of type TData and returns an IEnumerable of strings.
    searchWordTransformerCallback Callback used to transform a search word during the query parsing. Useful when doing lowercase or uppercase comparison. Can return null or an empty string to remove the word from the query.
    stringComparison String comparison options.

    Description

    Sets the callback used to fetch the data that is matched against the search words.

    This function lets you register a callback that will be called on each element of the data set you are trying to filter, in order to retrieve the search data that will be compared against search words (for example, words that are not filters). Also, it gives you tha ability to apply a transformation on the search words themselves to prepare the comparison. This transformation is only done once when the query is parsed.

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using UnityEditor;
    using UnityEditor.Search;
    using UnityEngine;
    
    static class Example_QueryEngine_SetSearchDataCallback
    {
        static List<MyObjectType> s_Data;
    
        [MenuItem("Examples/QueryEngine/SetSearchDataCallback")]
        public static void RunExample()
        {
            // Set up the query engine
            var queryEngine = new QueryEngine<MyObjectType>();
    
            // Set the search data callback with a word transformer.
            // The word transformer will make sure that the words used for comparison are already converted to lowercase,
            // which will increase performance by doing comparisons with Ordinal instead of OrdinalIgnoreCase
            queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name }, word => word.ToLowerInvariant(), StringComparison.Ordinal);
    
            s_Data = new List<MyObjectType>()
            {
                new MyObjectType { id = 0, name = "Test 1", position = new Vector2(0, 0), active = false },
                new MyObjectType { id = 1, name = "Test 2", position = new Vector2(0, 1), active = true },
                new MyObjectType { id = 2, name = "Test 3", position = new Vector2(1, 0), active = false },
                new MyObjectType { id = 3, name = "Test 4", position = new Vector2(1.2f, 0), active = false },
            };
    
            // Find all items that contain "test" in the search data
            var query = queryEngine.ParseQuery("Test");
            var filteredData = query.Apply(s_Data).ToList();
            Debug.Assert(filteredData.Count == 4, $"There should be 4 items in the filtered list but found {filteredData.Count} items.");
            Debug.Assert(filteredData.Contains(s_Data[0]), "Test 1 should be in the list as its name contains \"test\".");
            Debug.Assert(filteredData.Contains(s_Data[1]), "Test 2 should be in the list as its name contains \"test\".");
            Debug.Assert(filteredData.Contains(s_Data[2]), "Test 3 should be in the list as its name contains \"test\".");
            Debug.Assert(filteredData.Contains(s_Data[3]), "Test 4 should be in the list as its name contains \"test\".");
    
            // Find all items that have exactly "test 4" in the search data.
            query = queryEngine.ParseQuery("!\"Test 4\"");
            filteredData = query.Apply(s_Data).ToList();
            Debug.Assert(filteredData.Count == 1, $"There should be 1 item in the filtered list but found {filteredData.Count} items.");
            Debug.Assert(filteredData.Contains(s_Data[3]), "Test 4 should be in the list as its name is exactly \"test 4\".");
        }
    
        class MyObjectType
        {
            public int id { get; set; }
    
            string m_Name = string.Empty;
            public string name
            {
                get => m_Name;
                set => m_Name = value.ToLowerInvariant();
            }
    
            public Vector2 position { get; set; } = Vector2.zero;
            public bool active { get; set; }
    
            public override string ToString()
            {
                return $"({id}, {name}, ({position.x}, {position.y}), {active})";
            }
        }
    }
    

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