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Unity - Scripting API: Search.SearchFlags.Synchronous
Version: Unity 6.5 (6000.5)
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    SearchFlags.Synchronous

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    Description

    Search items are fetched synchronously. This can take a long time for some SearchProvider (like asset). Use at your own risk.

    using UnityEditor;
    using UnityEditor.Search;
    using UnityEngine;
    
    public class SearchFlags_Synchronous
    {
        [MenuItem("Examples/SearchFlags/Synchronous")]
        static void Run()
        {
            using (var searchContext = SearchService.CreateContext("menu", "Create"))
            {
                // ***IMPORTANT***: Synchronous search can take a long time to resolve depending on the provider (especially assets).
                // Unity suggests using SearchService.Request.
    
                // Initiate the query and get the results.
                var results = SearchService.Request(searchContext, SearchFlags.Synchronous);
    
                foreach (var searchItem in results)
                    Debug.Log(searchItem.GetDescription(searchContext));
            }
        }
    }
    

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