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Unity - Scripting API: SearchEngineScope
Version: Unity 6.5 (6000.5)
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    SearchEngineScope

    enumeration

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    Description

    An enumeration that contains the available search engine scopes.

    A search engine scope identifies where a search comes from. This is useful when implementing a single entry point for the base engine functions:

    using System;
    using System.Collections.Generic;
    using UnityEditor;
    using UnityEditor.SearchService;
    
    class BaseEngine : ISearchEngineBase
    {
        public virtual void BeginSession(ISearchContext context)
        {
            if (context.engineScope == ObjectSelectorSearch.EngineScope || context.engineScope == ProjectSearch.EngineScope)
            {
                // Cache Assets.
            }
            if (context.engineScope == ObjectSelectorSearch.EngineScope || context.engineScope == SceneSearch.EngineScope)
            {
                // Cache Scene objects.
            }
        }
    
        public virtual void EndSession(ISearchContext context)
        {
            // Flush any cached data.
        }
    
        public virtual void BeginSearch(ISearchContext context, string query)
        {
        }
    
        public virtual void EndSearch(ISearchContext context)
        {
        }
    
        public string name => "My Engine Service";
    }
    
    [SceneSearchEngine]
    class SampleSceneFilterEngine : BaseEngine, ISceneSearchEngineV2
    {
        public bool Filter(ISearchContext context, string query, HierarchyIterator objectToFilter)
        {
            // Use cached Scene objects.
            // ...
            return true;
        }
    }
    
    [ProjectSearchEngine]
    class SampleProjectSearchEngine : BaseEngine, IProjectSearchEngine
    {
        public IEnumerable<string> Search(ISearchContext context, string query, Action<IEnumerable<string>> asyncItemsReceived)
        {
            // Use cached Assets.
            // ...
            return new List<string>();
        }
    }
    
    [ObjectSelectorEngine]
    class SampleObjectSelectorEngine : BaseEngine, IObjectSelectorEngine
    {
        public bool SelectObject(ISearchContext context, Action<UnityEngine.Object, bool> onObjectSelectorClosed, Action<UnityEngine.Object> onObjectSelectedUpdated)
        {
            // Use cached Assets and Scene objects.
            return true;
        }
    
        public void SetSearchFilter(ISearchContext context, string searchFilter)
        {}
    }
    

    Properties

    Property Description
    SceneIdentifies a search for Scene engines.
    ProjectIdentifies a search for Project engines.
    ObjectSelectorIdentifies a search for ObjectSelector engines.

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