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Unity - Scripting API: SerializedProperty.exposedReferenceValue
Version: Unity 6.5 (6000.5)
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    SerializedProperty.exposedReferenceValue

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    public Object exposedReferenceValue;

    Description

    A reference to another Object in the Scene. This reference is resolved in the context of the SerializedObject containing the SerializedProperty.

    using UnityEngine;
    using UnityEditor;

    public class SerializedPropertyTest : MonoBehaviour { public Object mComponent1; public Object mComponent2;

    void Start() { var timeline = Resources.Load("myTimeline"); var so1 = new SerializedObject(timeline, mComponent1); var so2 = new SerializedObject(timeline, mComponent2);

    var theCamera = so1.FindProperty("sceneCamera").exposedReferenceValue; var anotherCamera = so2.FindProperty("sceneCamera").exposedReferenceValue; } }

    In this example, the same asset is loaded into two different contexts, `mComponent1` and `mComponent2`. The same object (called sceneCamera) in each context resolves to a different reference to a different Camera Object.


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