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Unity - Scripting API: SerializedProperty.stringValue
Version: Unity 6.5 (6000.5)
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    SerializedProperty.stringValue

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    public string stringValue;

    Description

    Value of a string property.

    Contains a valid value only if propertyType is SerializedPropertyType.String, otherwise accessing it results in an error logged.

    Additional resources: propertyType, SerializedPropertyType.String.

    using UnityEngine;
    using UnityEditor;

    public class SerializedPropertyStringExample : ScriptableObject { public string m_string;

    [MenuItem("Example/SerializedProperty stringValue Set Example")] static void StringValueExample() { var scriptableObject = ScriptableObject.CreateInstance<SerializedPropertyStringExample>(); using (var serializedObject = new SerializedObject(scriptableObject)) { SerializedProperty stringField = serializedObject.FindProperty("m_string"); stringField.stringValue = "Hello World"; serializedObject.ApplyModifiedProperties(); }

    // Save the ScriptableObject into the Project. // Viewing this Asset in the inspector will show the value of m_string as "Hello World" AssetDatabase.CreateAsset(scriptableObject, "Assets/Editor/SerializedPropertyStringExample.asset"); } }
    using UnityEditor;
    using UnityEngine;

    public class SerializedPropertyStringExample2 { [MenuItem("Example/SerializedProperty stringValue Get Example")] public static void PrintStringProperties() { // Retrieve the currently selected Scene object in the Hierarchy Window, // or Asset selected in the project view var selectedObject = Selection.activeObject; if (selectedObject == null) { Debug.Log("No object selected."); return; }

    SerializedObject serializedObject = new SerializedObject(selectedObject);

    // Get the base property SerializedProperty property = serializedObject.GetIterator();

    // Move to the first property bool visitChildren = true; property.NextVisible(visitChildren);

    visitChildren = false;

    // Iterate through all the top level properties (not recursive) do { if (property.propertyType == SerializedPropertyType.String) { Debug.Log($"Property: {property.name}, Value: {property.stringValue}"); } } while (property.NextVisible(false)); } }

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