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Unity - Scripting API: SerializedProperty.FindPropertyRelative
Version: Unity 6.5 (6000.5)
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    SerializedProperty.FindPropertyRelative

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    Declaration

    public SerializedProperty FindPropertyRelative(string relativePropertyPath);

    Description

    Retrieves the SerializedProperty at a relative path to the current property.

    When the SerializedProperty references a compound type, such as a struct, class or array, then this method can be used to lookup a child property by name.

    using UnityEngine;
    using UnityEditor;

    public class SerializePropertyFindPropertyRelative : ScriptableObject { [System.Serializable] public struct NestedData { public int x; public int y; }; public NestedData m_data;

    [MenuItem("Example/SerializedProperty FindPropertyRelative Example")] static void FindPropertyRelativeExample() { var scriptableObject = ScriptableObject.CreateInstance<SerializePropertyFindPropertyRelative>();

    // Change the values of the struct using SerializedObject using (var serializedObject = new SerializedObject(scriptableObject)) { var data = serializedObject.FindProperty("m_data");

    SerializedProperty x = data.FindPropertyRelative("x"); x.intValue = 1;

    SerializedProperty y = data.FindPropertyRelative("y"); y.intValue = 2;

    serializedObject.ApplyModifiedProperties(); }

    Debug.Log($"Value of data after update: {scriptableObject.m_data.x}, {scriptableObject.m_data.y}"); } }

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