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Unity - Scripting API: SerializedProperty.GetEnumerator
Version: Unity 6.5 (6000.5)
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    SerializedProperty.GetEnumerator

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    Declaration

    public IEnumerator GetEnumerator();

    Description

    Retrieves an iterator for enumerating over the visible child properties of the current property. If the property is an array it will enumerate over the array elements.

    using UnityEditor;
    using UnityEngine;

    public class EnumerateExample : ScriptableObject { public Vector3 m_vector3 = new Vector3(1.0f, 2.0f, 3.0f); public int m_anotherField = 2;

    [MenuItem("Example/SerializedProperty GetEnumerator Example")] static void Example() { EnumerateExample obj = ScriptableObject.CreateInstance<EnumerateExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector3");

    // Visit the x, y, z values of the vector, stopping once m_anotherField is reached var enumerator = property.GetEnumerator(); while (enumerator.MoveNext()) { property = enumerator.Current as SerializedProperty; Debug.Log(property.propertyPath + " : " + property.floatValue); } } }

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