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Unity - Scripting API: SerializedProperty.GetFixedBufferElementAtIndex
Version: Unity 6.5 (6000.5)
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    SerializedProperty.GetFixedBufferElementAtIndex

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    Declaration

    public SerializedProperty GetFixedBufferElementAtIndex(int index);

    Description

    Returns the element at the specified index in the fixed buffer.

    Additional resources: isFixedBuffer, fixedBufferSize.

    using UnityEngine;
    using UnityEditor;

    [System.Serializable] public unsafe struct TestStruct { public fixed int intBuffer[7]; }

    public unsafe class TestScript : MonoBehaviour { public TestStruct testStruct;

    void Start() { fixed(int* buffer = testStruct.intBuffer) { for (int i = 0; i < 7; ++i) buffer[i] = 3 + i; }

    var so = new SerializedObject(this); var prop = so.FindProperty("testStruct.intBuffer");

    Debug.Log("isFixedBuffer = " + prop.isFixedBuffer); Debug.Log("fixedBufferSize = " + prop.fixedBufferSize);

    var elemProp = prop.GetFixedBufferElementAtIndex(2);

    Debug.Log("GetFixedBufferElementAtIndex(2) = " + elemProp.intValue);

    elemProp.intValue = 42;

    so.ApplyModifiedProperties();

    fixed(int* buffer = testStruct.intBuffer) { Debug.Log("intBuffer[2] = " + buffer[2]); } } }

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