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Declaration
public void InsertArrayElementAtIndex(int index);
Description
Insert an new element at the specified index in the array.
using UnityEditor;
using UnityEngine;
public class InsertArrayElementAtIndexExample : ScriptableObject
{
public string[] m_Data;
[MenuItem("Example/SerializedProperty/InsertArrayElementAtIndex Example")]
static void MenuCallback()
{
InsertArrayElementAtIndexExample obj = ScriptableObject.CreateInstance<InsertArrayElementAtIndexExample>();
obj.m_Data = new string[] { "The", "cat" };
SerializedObject serializedObject = new SerializedObject(obj);
SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data");
arrayProperty.InsertArrayElementAtIndex(1);
arrayProperty.GetArrayElementAtIndex(1).stringValue = "big";
arrayProperty.InsertArrayElementAtIndex(arrayProperty.arraySize);
arrayProperty.GetArrayElementAtIndex(arrayProperty.arraySize - 1).stringValue = "jumped.";
serializedObject.ApplyModifiedProperties();
// Outputs "The big cat jumped."
Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data));
}
}