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Unity - Scripting API: SessionState
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    SessionState

    class in UnityEditor

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    Description

    SessionState is a Key-Value Store intended for storing and retrieving Editor session state that should survive assembly reloading.

    The state information stored in SessionState is cleared when Unity exits. For storing state information that should be persistent across Unity Editor sessions use EditorPrefs.

    Static Methods

    Method Description
    EraseBoolErase a Boolean entry in the key-value store.
    EraseEntityIdErase an EntityId entry in the key-value store.
    EraseEntityIdArrayErase an EntityId array entry in the key-value store.
    EraseFloatErase a Float entry in the key-value store.
    EraseIntErase an Integer entry in the key-value store.
    EraseIntArrayErase an Integer array entry in the key-value store.
    EraseStringErase a String entry in the key-value store.
    EraseVector3Erase a Vector3 entry in the key-value store.
    GetBoolRetrieve a Boolean value.
    GetEntityIdRetrieve an EntityId value.
    GetEntityIdArrayRetrieve an EntityId array.
    GetFloatRetrieve a Float value.
    GetIntRetrieve an Integer value.
    GetIntArrayRetrieve an Integer array.
    GetStringRetrieve a String value.
    GetVector3Retrieve a Vector3.
    SetBoolStore a Boolean value.
    SetEntityIdStore an EntityId value.
    SetEntityIdArrayStore an EntityId array.
    SetFloatStore a Float value.
    SetIntStore an Integer value.
    SetIntArrayStore an Integer array.
    SetStringStore a String value.
    SetVector3Store a Vector3.

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