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Unity - Scripting API: Shader.SetGlobalMatrixArray
Version: Unity 6.5 (6000.5)
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    Shader.SetGlobalMatrixArray

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    Declaration

    public static void SetGlobalMatrixArray(string name, Matrix4x4[] values);

    Declaration

    public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);

    Declaration

    public static void SetGlobalMatrixArray(string name, List<Matrix4x4> values);

    Declaration

    public static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

    Parameters

    Parameter Description
    nameID The name ID of the property retrieved by Shader.PropertyToID.
    name The name of the property.

    Description

    Sets a global matrix array property for all shaders.

    Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

    Additional resources: SetGlobalMatrix.


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