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Unity - Scripting API: Sprite.GetSecondaryTextureCount
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    Sprite.GetSecondaryTextureCount

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    Declaration

    public int GetSecondaryTextureCount();

    Returns

    int Returns the number of Secondary Textures that the Sprite is using.

    Description

    Gets the number of Secondary Textures that the Sprite is using.

    using UnityEngine;

    // Create a Sprite with Secondary Texture properties and retrieves the total number of // Secondary Texture properties the Sprite has.

    public class ExampleClass : MonoBehaviour { void Start() { var texture = new Texture2D(64, 64); var secondaryTexture1 = new Texture2D(64, 64); var secondaryTexture2 = new Texture2D(64, 64); var secondaryTexture3 = new Texture2D(64, 64); var secondarySpriteTexture = new[] { new SecondarySpriteTexture() { name = "_SecondaryTexture1", texture = secondaryTexture1 }, new SecondarySpriteTexture() { name = "_SecondaryTexture2", texture = secondaryTexture2 }, new SecondarySpriteTexture() { name = "_SecondaryTexture3", texture = secondaryTexture3 } };

    var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100, 0, SpriteMeshType.FullRect, Vector4.zero, false, secondarySpriteTexture); int spriteSecondaryTextureCount = sprite.GetSecondaryTextureCount(); // This will print 3 since there are 3 Secondary Texture properties in the Sprite. print(spriteSecondaryTextureCount); } }

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